Initial synthesis of the Osiris Protocol is underway. We have successfully mapped the ancient glyphs to a 3D vector space using WebGL.
[UPDATE 01]: Texture mapping on the pyramid mesh encountered artifacting. Rerouting power to the render engine.
[UPDATE 02]: The client requested "more doom". Added dynamic lighting and volumetric fog. Frame rates are stable.
Awaiting final sign-off on the particle systems. The visual language is now fully aligned with the Necro-Tech aesthetic.